"MapHack" { "events" { "SpawnEvacTrigger" { "type" "EVENT_OUTPUT" "targetname" "obj_h_laptopbutton" "output" "OnPressed" } } "entities" { // Used for extraction "nmrih_game_state" { "targetname" "game_state" } } // Spawn a trigger near train doors for a fast evac "SpawnEvacTrigger" { "instant_trigger" { "origin" "-68.871 1286.160 459.531" "angles" "0 0 0" "targetname" "trig_evac" "keyvalues" { "allowPlayers" "1" "radius" "78" "noclear" "1" // Fire I/O chain to gamestate ent "connections" { "OnTrigger" "game_state,ExtractPlayer,,0,-1" } } } // Remove this trigger when the train doors close $trigger { "event" "RemoveEvacTrigger" "delay" "100.0" } } "RemoveEvacTrigger" { $remove { "targetname" "trig_evac" } } }